Hotchpotch 30

Posted on Mon 30 May 2016 in english

Elixir

  • http://www.elixirconf.eu/elixirconf2016/volker-rabe[ElixirConf - A Transmuting Journey: From a Ruby on Rails Monolith to Elixir and Elm Microservices].
  • http://www.elixirconf.eu/elixirconf2016/ben-tyler[ElixirConf - Experimenting with Superpowered Web Services: Phoenix on Riak_Core].
  • https://kkob.us/2016/05/26/elixir-anonymous-function-shorthand/[Elixir anonymous function shorthand].
  • https://dockyard.com/blog/2016/03/25/what-makes-phoenix-presence-special-sneak-peek[What makes Phoenix Presence special, and a sneak peek].
  • http://blog.plataformatec.com.br/2016/05/beyond-functional-programming-with-elixir-and-erlang/[Beyond Functional Programming with Elixir and Erlang].
  • http://elixirforum.com/t/when-to-use-ecto-when-to-use-mnesia/661[When to use Ecto, when to use Mnesia].
  • https://gist.github.com/goofansu/c71f173ee6c8da0b0407b90c5a41c6a9[Elixir mix tasks for zsh auto completion].
  • http://cloudless.pl/articles/4-installing-font-awesome-from-npm-in-phoenix[Installing Font Awesome from NPM in Phoenix].
  • http://matthewlehner.net/using-webpack-with-phoenix-and-elixir/[Using Webpack with Phoenix and Elixir].
  • http://erlang.org/doc/efficiency_guide/myths.html[The Eight Myths of Erlang Performance].

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Gamedev

  • http://www.wired.com/2016/05/duskers-review/[The Scariest Thing About the New Sci-Fi Game Duskers? The Command Line] - wow, I'm always impressed when game devs revive old game mechanisms.
  • https://gumroad.com/l/krita-brushes-for-game-artists[Krita Brushes for Game Artists].
  • http://www.nytimes.com/2016/04/17/magazine/the-minecraft-generation.html?_r=2[THE MINECRAFT GENERATION - How a clunky Swedish computer game is teaching millions of children to master the digital world].
  • http://www.gamasutra.com/view/news/271251/Every_decision_is_wrong_Portraying_social_anxiety_in_a_game.php[Every decision is wrong: Portraying social anxiety in a game].
  • http://www.gamasutra.com/view/news/273302/7_games_with_great_learning_curves_that_all_developers_should_study.php[7 games with great learning curves that all developers should study].
  • http://www.gamefromscratch.com/page/SFML-CPP-Tutorial-Series.aspx[SFML C++ Tutorial Series].
  • https://www.kickstarter.com/projects/krita/krita-2016-lets-make-text-and-vector-art-awesome/posts/1588621[Krita 3.0 will be released on the 31st of May!]

Rust

  • http://blog.rust-lang.org/2016/05/26/Rust-1.9.html[Announcing Rust 1.9] - the new version includes controlled unwinding, deprecation warnings, new targets and compile time improvements in general.
  • http://smallcultfollowing.com/babysteps/blog/2016/05/23/unsafe-abstractions/[Unsafe Abstractions].
  • http://huonw.github.io/blog/2016/04/myths-and-legends-about-integer-overflow-in-rust/[Myths and Legends about Integer Overflow in Rust].

Other

  • http://www.digitalmusicnews.com/2016/05/11/apple-terminating-music-downloads-two-years/[Apple Terminating Music Downloads ‘Within 2 Years’].
  • https://www.freebsdfoundation.org/blog/faces-of-freebsd-2016-michael-lucas/[Faces of FreeBSD: Michael W. Lucas].
  • http://ericholscher.com/blog/2016/mar/15/dont-use-markdown-for-technical-docs/[Why You Shouldn’t Use “Markdown” for Documentation].
  • http://blogs.perl.org/users/zoffix_znet/2016/05/anguish-invisible-programming-language-and-invisible-data-theft.html["Anguish": Invisible Programming Language and Invisible Data Theft].
  • http://undeadly.org/cgi?action=article&sid=2016052720320[W^X now mandatory in OpenBSD].
  • https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=825394[systemd kill background processes after user logs out]. systemd kills tmux/screen and therefore should be considered as harmful from now on.
  • http://stackoverflow.com/questions/5195452/websockets-vs-server-sent-events-eventsource[WebSockets vs. Server-Sent events/EventSource].
  • https://peter.bourgon.org/go-best-practices-2016[Go best practices, six years in].