- Elixir: A year (and a few months) in.
- The Programming Phoenix book just came off the printing presses!
- Erlang Factory SF 2016 Keynote Phoenix and Elm – Making the Web Functional - Chris McCord explains a new Phoenix feature: Phoenix.Presence.
- How Honeybadger uses Elixir to monitor Heroku.
- Tracing and observing your remote node.
- Parsing UDP in Elixir with Binary Pattern Matching.
- Elixir — Supervisors: A Conceptual Understanding.
- Nintendo's NX launching worldwide in March 2017.
- TexturePacker 4.2.0 Update.
- The Casual/Core Fallacy - Designing for Depth.
- Overworld Overload: An Analysis of Link to the Past’s Light World, Part 2.
- Next-Level 2D Lighting explains what Signed Distance Fields are.
- This video is very important (do you remember people complained about Loom's short playtime back in the days?): One of the most common critiques directed at short games, especially indie games, is that they would be better if they were "only" twice or three times as long. This criticism assumes that longer games would be better, but that isn't always the case.
- Enclothed Cognition - Do Character Outfits Affect Our Play?.
- Working with the selection tools in Krita.
- Tiled map editor tutorial series by GameFromScratch.
- Cargo: predictable dependency management.
- Taking Rust everywhere with rustup. Now you can cross-compile easily. WOW!
- One year of Rust. Congratulations Rust team!
- Doom, remade with ultraviolent claymation kitties.
- The Truth about Linux 4.6 - on guy from the PaX Team (grsecurity) talks about Linux security issues.
- The Linux Scheduler: a Decade of Wasted Cores.
- UX: Infinite Scrolling vs. Pagination.
- Linksys WRT routers won’t block open source firmware despite FCC rules